/** * \file SingletonScore.h \brief Define SingletonScore. * * This file is generated by a script (core/tools/make-container). * Do not edit directly. * * Copyright 2007-2010 IMP Inventors. All rights reserved. */ #ifndef IMP_SINGLETON_SCORE_H #define IMP_SINGLETON_SCORE_H #include "kernel_config.h" #include "base_types.h" #include "Particle.h" #include "DerivativeAccumulator.h" #include "internal/container_helpers.h" IMP_BEGIN_NAMESPACE //! Abstract score function /** SingletonScores will evaluate the score and derivatives for the passed particles. Use in conjunction with various restraints such as IMP::core::SingletonsRestraint or IMP::core::SingletonRestraint. Implementers should check out IMP_SINGLETON_SCORE(). */ class IMPEXPORT SingletonScore : public Object { public: SingletonScore(std::string name="SingletonScore %1%"); //! Compute the score and the derivative if needed. virtual double evaluate(Particle* vt, DerivativeAccumulator *da) const = 0; #if !defined(IMP_DOXYGEN) && 1 != 1 // backwards compatibility virtual double evaluate(Particle *a, DerivativeAccumulator *da) const { return evaluate(Particle(a), da); } #endif /** Implementations for these are provided by the IMP_SINGLETON_SCORE() macro. */ virtual double evaluate(const ParticlesTemp &o, DerivativeAccumulator *da) const = 0; /** \name Incremental evaluation Compute how much the score has changed since the last evaluate (and writing derivatives if they have changed). Implementations for these are provided by the IMP_SINGLETON_SCORE() macro. @{ */ virtual double evaluate_change(Particle* vt, DerivativeAccumulator *da) const = 0; virtual double evaluate_change(const ParticlesTemp &o, DerivativeAccumulator *da) const = 0; virtual double evaluate_prechange(Particle* vt, DerivativeAccumulator *da) const = 0; virtual double evaluate_prechange(const ParticlesTemp &o, DerivativeAccumulator *da) const = 0; //! Return true if the score for vt might have changed. virtual bool get_is_changed(Particle* vt) const =0; /** @} */ /** Get the set of interaction induced by applying to the argument. */ virtual ParticlesList get_interacting_particles(Particle* vt) const =0; /** Get the set of particles read when applied to the arguments. */ virtual ParticlesTemp get_input_particles(Particle* vt) const =0; /** Get the set of input containers when this modifier is applied to the arguments. */ virtual ContainersTemp get_input_containers(Particle* vt) const =0; IMP_REF_COUNTED_DESTRUCTOR(SingletonScore); }; IMP_OBJECTS(SingletonScore); /** \objects{SingletonScore} */ /** \objectstemp{SingletonScore} */ IMP_END_NAMESPACE #endif /* IMP_SINGLETON_SCORE_H */