/** * \file Colored.h * \brief A decorator for a particle with a color * * Copyright 2007-2010 IMP Inventors. All rights reserved. */ #ifndef IMPDISPLAY_COLORED_H #define IMPDISPLAY_COLORED_H #include "display_config.h" #include "Color.h" #include IMPDISPLAY_BEGIN_NAMESPACE //! A particle with a color. /** Many of the geometry objects will use this color if it is available. */ class IMPDISPLAYEXPORT Colored: public Decorator { public: static Colored setup_particle(Particle *p, Color c) { p->add_attribute(get_color_keys()[0], c.get_red(), false); p->add_attribute(get_color_keys()[1], c.get_green(), false); p->add_attribute(get_color_keys()[2], c.get_blue(), false); return Colored(p); } void set_color(const Color &c) { get_particle()->set_value(get_color_keys()[0], c.get_red()); get_particle()->set_value(get_color_keys()[1], c.get_green()); get_particle()->set_value(get_color_keys()[2], c.get_blue()); } Color get_color() const { return Color(get_particle()->get_value(get_color_keys()[0]), get_particle()->get_value(get_color_keys()[1]), get_particle()->get_value(get_color_keys()[2])); } static bool particle_is_instance(Particle *p) { IMP_USAGE_CHECK((!p->has_attribute(get_color_keys()[0]) && !p->has_attribute(get_color_keys()[1]) && !p->has_attribute(get_color_keys()[2])) || (p->has_attribute(get_color_keys()[0]) && p->has_attribute(get_color_keys()[1]) && p->has_attribute(get_color_keys()[2])), "Only partially colored " << p->get_name()); return p->has_attribute(get_color_keys()[2]); } static FloatKeys get_color_keys(); IMP_DECORATOR(Colored, Decorator); }; IMPDISPLAY_END_NAMESPACE #endif /* IMPDISPLAY_COLORED_H */